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Old Jan 27, 2008, 02:33 PM // 14:33   #221
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OH... that would be great!

To have random NPCs walking around the place.

Imagine it. Save a bunch of merchants from a troupe of grawls in rut.
Then they give you a discount based on how many merchants you saved.
Ding, ding, cheat ID kits. Lucky!
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Old Jan 27, 2008, 05:16 PM // 17:16   #222
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I would like instanced areas to have a MAX player count, so that when that max is acheived a new district is opened with another presistant area. When someone leaves a maxed out presistant district a new person could join.

This would be helpful to prevent an area from being overpopulated, so that level design can still be adjusted to allow everyone to have enough enemies to kill and eliminate the need of camping a particular boss or enemy spawn.

Anyone like this idea?
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Old Jan 27, 2008, 05:21 PM // 17:21   #223
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Quote:
Originally Posted by The Fox
I would like instanced areas to have a MAX player count, so that when that max is acheived a new district is opened with another presistant area. When someone leaves a maxed out presistant district a new person could join.

This would be helpful to prevent an area from being overpopulated, so that level design can still be adjusted to allow everyone to have enough enemies to kill and eliminate the need of camping a particular boss or enemy spawn.

Anyone like this idea?
So you want the world to be made up of persistent instances like the outposts in GW1 currently are...

Depends how the server system works,although I don't much see the point
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Old Jan 27, 2008, 05:53 PM // 17:53   #224
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I would love a non-instanced world! There r only 2 flaws with GW: lower level cap and instanced world. Take those away = GW2 = best MMORPG ever.
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Old Jan 27, 2008, 06:04 PM // 18:04   #225
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Quote:
Originally Posted by Lonesamurai
So you want the world to be made up of persistent instances like the outposts in GW1 currently are...

Depends how the server system works,although I don't much see the point
That's exactly what I mean! Basically, the point is to limit the amout of people per "square inch of map," so that the maps can always be designed to have something to do. If you want to link up with someone that you find, you can, but the areas wouldn't be so overpopulated that someone's ALWAYS running around in the same area as you/taking your drops/killing everything around/camping.

Letting a player que up to a certain "presistant district" would make a way to have friends join you when someone left.
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Old Jan 27, 2008, 07:11 PM // 19:11   #226
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Quote:
Originally Posted by MithranArkanere
Hehe... GW will not fall in other game's mistakes.

No PK, no kill steal, no drop steal, etc...

It would make no sense if they didn't made something like that.

So I bet the only way you would be able to interfere with other people's fights would be only aiding with healings and buffs and such. Probably gaining some XP, but not sharing it with the other player.
Well ... I do hope the World PvP area would allow PK'ing and have some noticable penalty for dying (insta-escapes should also be made impossible there). Given that the World PvP area and non-PvP areas are in different realities (Mists and Tyria, respectively), there's no reason to maintain the same gameplay rules in both, other than the combat system.

It would make sense if gameplay would be alot more varying than GW1's.
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Old Jan 28, 2008, 12:21 AM // 00:21   #227
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I just wanna jack people for their shoes. See all the magnificent heroes walking into town, shoeless, and all the peasants are laughing their butts off, cause they know what happened. Edge Martinez stole my shoes!
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Old Mar 06, 2008, 01:54 AM // 01:54   #228
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Originally Posted by Vinraith
Persistence is a deal breaker for me. All you have to do is turn on local chat in any major city to understand why I think being forced to play with these people would be an unpleasant experience.
I agree absolutely.

*The reason we have Guilds and Friends lists is because we like to choose who we play with.*

I'm not interested in playing with middle schoolers who think toilet humour, simulated sex, and mother jokes are still funny.

I'm not interested in seeing my suspension of disbelief in my fantasy game ruined by people with names like Pwn3r X and Sh4d0w L3g0l45.

I don't want 'help' in the Explorables from lonely hopeless idiots who can't manage to make friends or get invited to teams inside an Outpost using - you know - polite conversation and shared goals to make their case.

Even in the most irritating Outpost I can turn off Local Chat and/or Trade Chat and reject the unsolicited Party invites, so don't tell me it's the 'online game experience get used to it'.

If there's any way under the sun that any Skill or tactic can be used to irritate another Player interfering in their play - wannabe Player-Killers will find it and exploit it. Examples in GW1: Ranger Spirits like Quickening Zepher or Nature's Renewal; deliberately breaking aggro from a designated tank; bringing mobs from all over the map to your party.

Again, I have to mention that these things can happen when creating a PUG from an Outpost - but at least we get a chance to exercise our discretion; for example 'T Ker 55 Hate Me Plz' might be a bad choice for the healing role in your UW clearance team.

And none of this has touched on the Players that are annoying by accident or stupidity.

NB: You might have noticed I haven't mentioned loot or experience sharing because I am aware these things could be managed. What Arena.Net will not be able to manage is the atmosphere of the game experience if we cannot choose who we travel with in Explorables.

Last edited by Rene Saliere; Mar 06, 2008 at 02:15 AM // 02:15..
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Old Mar 06, 2008, 02:00 AM // 02:00   #229
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Persistent world = Ouch, where did your sales go?
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Old Mar 06, 2008, 02:39 AM // 02:39   #230
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I wouldn't mind an non-instanced world.
I played WoW and enjoyed being connected to everyone at once. It wasn't very laggy when I think about it at all. There were very little load times - just log in and going to another continent was about it.

The only problem that came with the world was everything was so far away and you had to run from place to place or pay to get somehow transported (which took 30 seconds to 10 minutes to do).
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Old Mar 06, 2008, 02:42 AM // 02:42   #231
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I hate the idea of non-instancing GW, its what brought me to the game in the first place, with WoW you have problems with corpse campers...people who follow you around and killsteal/stalk you to be annoying...people who camp/farm quest mobs that make it hard as heck to do anything


and then higher lvl people who tromp around lowbie areas to kill you as soon as you go into a flagged area...i know most of my gripes revolve around PvP zones but im sure GW will have those and they will be just as much of a pain in the ass



/rallys for keeping the instancing
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Old Mar 06, 2008, 02:47 AM // 02:47   #232
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Non-instanced world and higher level cap will make GW2 supreme. I also hope that they add non-combat related skills and activities, like weapon smithing, carfting, and stuff like that.
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Old Mar 06, 2008, 02:53 AM // 02:53   #233
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Quote:
Originally Posted by Sir Tidus
Non-instanced world and higher level cap will make GW2 supreme. I also hope that they add non-combat related skills and activities, like weapon smithing, carfting, and stuff like that.
sounds like you want a WoW with GW-lore because that is exactly what it would be.
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Old Mar 06, 2008, 02:56 AM // 02:56   #234
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I love the instanced worlds in GW. Some say it feels lonely or whatever but you always got the option to group with people and make it less lonely without having to force it apon the rest of us. Kinda like pugs... some people like them, most dont and Im willing to bet the same crowd in favour or persistant worlds is the same crowd in favour of pugs. Im also willing to bet they are the minority.

Mark me down for instances with the option of non instances - a party - hey that option is already here! No need to fix something that isnt broke. The option has to be there, or I wont.

But if someone can tell me a good reason how a persistant world would be better than the current setup im willing to change my mind. But so far the idea of people invading my pve game just for the emmersion factor of seeing other people in my world isnt good enough. A better solution would be to make grouping and partying with others more dynamic. Because when it comes down to it thats all it is, a persistant world is a just one big group of people in your party, without your permission. I dont see any positives with persistance only negatives, not worth it imo.

Last edited by bigtime102; Mar 06, 2008 at 03:08 AM // 03:08..
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Old Mar 06, 2008, 03:15 AM // 03:15   #235
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I'm often on the fence when it comes to this particular question. However given the general "feel" of the community lately - and the general mechanics of GW (a game I've come to love), I'm inclined to side with people like bigtime102, I see no real advantages of persistant worlds.
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Old Mar 06, 2008, 03:53 AM // 03:53   #236
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Quote:
Originally Posted by Rexion
sounds like you want a WoW with GW-lore because that is exactly what it would be.
Sure that sounds good, why not? What's wrong with WoW other than the graphics and the fact that you pay $180 a year?
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Old Mar 06, 2008, 04:07 AM // 04:07   #237
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Tidus, some of us don't want to play WoW. If we wanted to play WoW we would be playing WoW.

GW is not WoW. I do not want GW2 to be WoW, because there are a number of mechanisms that makes WoW WoW that I (personally) am not fond of.

Since WoW, L2, EQ2 (and others) already exist, I fail to see why GW2 should turn into another of the same thing.
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Old Mar 06, 2008, 04:15 AM // 04:15   #238
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Making the whole game non-instanced would be a huge mistake.
Parts of it are okay though.
The game needs areas with puzzles you can do, unique NPCs you can group with and a story that is personal.
I've never seen a non-instanced zone attempt those things without failing, or having a multitude of rules to keep them from failing.
Plus I hate magic monster respawns that poof right next to you when you are low on health or when you are backtracking so you gotta clear the area all over again. bleck.
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Old Mar 06, 2008, 04:32 AM // 04:32   #239
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Quote:
Tidus, some of us don't want to play WoW. If we wanted to play WoW we would be playing WoW.
My thoughts exactly
aint broke dont fix it
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Old Mar 06, 2008, 04:43 AM // 04:43   #240
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Hi, I have no social skills to make online friends and cannot put together a skill bar that helps or meets the needs of a team of real players - hence I cannot get a team of real players to accept me into their group for love or money.

Therefore, I suggest that Arena.Net forces you to accept me into your group by making it that you cannot avoid me in a 'fun' Persistent zone!
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